L
LESSPLAN
Mr. Heneghan • Secondary English & Lit
← Game Show packet

Teamwork and Roles

Year 9 Power of Speech • Game Show • Teamwork

A live show is a team sport. The host may be the most visible person, but the show runs on judges, scorekeepers, timekeepers, sound operators and stage helpers. This page sets out the roles and the handovers that keep a show coherent.

The production team

RoleMain jobKey handover
HostWelcome, explain, pace and guide the show.To contestants, judge and scorekeeper.
Co-hostShare segments, support the host, cover transitions.To the host after a segment.
JudgeDecide whether an answer is correct or acceptable.To the scorekeeper.
ScorekeeperRecord and display the score.To the host for the reveal.
TimekeeperManage segment and answer time.To the host and contestants.
SoundRun microphones, music and cues.To the host at the start and end of segments.
StageSet props, move contestants, clear the stage.To the host before each round.
Contestant liaisonExplain the rules, check consent and support contestants.To the host before the show and between rounds.

The host and co-host

A co-host can share the load, but the audience needs to know who is leading. Agree on who speaks when, and use a clear handover.

MomentLeadSupport
WelcomeHostCo-host greets the audience.
RulesHostCo-host demonstrates.
Contestant introCo-hostHost adds a question.
RoundHostCo-host watches the score and time.
RevealHostCo-host confirms the score.
CloseHostCo-host thanks the team.

The judge

The judge protects fairness. They need the answer key, a clear ruling on acceptable alternatives and the authority to pause the show if something is wrong.

The scorekeeper

The scorekeeper makes the game legible. If the audience cannot see the score, the competition loses shape.

TaskStandard
Record pointsImmediately after each ruling.
Display the scoreLarge, clear, visible to the room.
Check totalsBefore each reveal.
Signal the hostAgreed gesture or card.
Handle a tieFollow the tie-break rule.
Keep a written recordFor the review after the show.

The timekeeper

The timekeeper keeps the show moving. Use a visible timer and agree on signals before the show.

SignalMeaning
Green cardTime remaining.
Yellow cardThirty seconds.
Red cardTime is up.
Hand circleWrap up the answer.
Tap the wristCheck the clock.
StandMove to the next segment.

Sound and stage

The sound and stage roles are invisible when they work. They need a checklist and a rehearsal.

Contestant liaison

The liaison is the contestant's ally. They explain the format, check consent, answer questions and make sure a contestant knows how to pass or stop.

BeforeDuringAfter
Explain the rounds.Watch for discomfort.Check in privately.
Confirm consent.Relay a pass signal.Thank them.
Check access needs.Bring water if needed.Ask about photos or recording.
Show the route to the stage.Support a quiet exit.Offer a support role next time.

The run sheet

A run sheet is the team's shared map. It lists what happens, when, who does it and what could go wrong.

TimeSegmentLeadSupportContingency
0:00WelcomeHostSoundMicrophone off; project.
1:00RulesHostCo-hostAudience confused; repeat once.
2:00ContestantsCo-hostLiaisonContestant withdraws; use reserve.
4:00Round 1HostJudge, scoreWrong key; pause and check.
7:00Round 2HostTimekeeperOverrun; cut one question.
10:00FinalHostJudge, scoreTie; use tie-break.
13:00CloseHostAllThank the room; clear the stage.

Handovers

A handover is a short, clear transfer of attention. It should tell the audience and the team what happens next.

Model handover: “That's round one. While the scorekeeper adds the points, let's meet our next contestant.”

This is an original teaching example.

Activity: role rotation

  1. Assign every student a production role.
  2. Run a ten-minute show.
  3. Rotate roles and run it again.
  4. Ask each student which role was hardest.
  5. Identify one handover that failed.
  6. Write a fix for the next run.

Every role is a speaking role. Even the scorekeeper communicates through signals, confirmations and short updates.

Common errors

Next, study microphone and studio to master the technical craft. The pacing and timing page keeps the show on track.