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LESSPLAN
Mr. Heneghan • Secondary English & Lit
← Game Show packet

Microphone and Studio

Year 9 Power of Speech • Game Show • Technical Craft

A classroom game show does not need a television studio, but it does need basic technical care. A microphone that squeals, a cable that trips a contestant or a set that hides the host can ruin a good show. This page covers the essentials.

Microphone basics

TypeBest forWatch for
HandheldHost moving around the stage.Handling noise; inconsistent distance.
Clip-onHost with free hands.Clothing rustle; battery life.
HeadsetPhysical segments.Fit and comfort.
Desk standFixed host position.Limited movement.
Floor standContestant answers.Trip hazard; height.
No microphoneSmall, quiet room.Projection and breath support.

Holding a microphone

Feedback

Feedback is a high-pitched squeal caused by sound from the speaker re-entering the microphone. It is unpleasant and avoidable.

CauseFix
Microphone too close to a speakerMove away from the speaker.
Volume too highLower the gain or the speaker volume.
Microphone pointed at the speakerAngle the microphone away.
Hands cupping the grilleHold the body, not the head.
Too many open microphonesMute the unused ones.
Standing in front of the speakerMove to the side.

Sound check

  1. Turn the system on in the correct order.
  2. Set the volume low.
  3. Speak at performance volume.
  4. Ask a listener at the back to confirm.
  5. Test the highest and lowest speaking volumes.
  6. Check every microphone and battery.
  7. Label the settings so they can be restored.

Staging

The set should make the show easy to follow. The audience needs to see the host, the contestants and the score. The contestants need to see the host and the judge. The stage needs clear routes for entrances and exits.

PositionPurposeWatch for
Host markAnchor for the show.Blocking the scoreboard.
Contestant seatsComfortable and visible.Hiding faces or microphones.
Judge tableClose enough to consult.Distracting the audience.
ScoreboardVisible to the room.Too small or too high.
Prop tableEasy access.Clutter and trip hazards.
Exit routeSafe and clear.Cables or furniture in the way.

Lighting

You do not need stage lighting, but the audience must see faces. Avoid backlighting from a window, which silhouettes the host. If the room is dim, add a lamp or move the show to a brighter space.

Cables and safety

HazardFix
Cable across a walkwayTape it down or route it around.
Loose propClear it before the round.
Unstable chairTest it; replace it.
Hot lightKeep fabric and paper away.
Water near equipmentUse a lidded bottle away from cables.
Crowded stageMark positions; rehearse entrances.

Backups

Working with a sound operator

Agree on cues before the show. The host should not have to ask for a volume change mid-sentence.

CueMeaning
Hand flat, palm downLower the volume.
Hand upRaise the volume.
Tap the microphoneCheck the microphone is live.
Circle with fingerStart the music.
Flat hand across throatCut the sound.
Point to the speakerFeedback problem.

Activity: technical rehearsal

  1. Set up the stage and the sound system.
  2. Run a sound check with every microphone.
  3. Practise one feedback fix.
  4. Walk the entrances and exits.
  5. Run one round with all cues.
  6. List three things that could fail and plan a backup.

The audience should notice the show, not the technology. Good technical work is invisible.

Common errors

Next, study pacing and timing to keep the show moving. The contingency and safety page plans for the unexpected.