Contingency and Safety
A live show is unpredictable. A question is misread, a microphone dies, a contestant freezes, the audience gets too loud. Contingency planning is not pessimism; it is what lets the host stay calm and the show stay safe.
Start with a risk check
| Area | Question | Control |
|---|---|---|
| Space | Are there trip hazards, blocked exits or unstable furniture? | Clear routes; tape cables; test chairs. |
| Sound | Is the volume safe and intelligible? | Sound check; limit volume; offer ear defenders. |
| Lighting | Can everyone see without glare? | Light faces; avoid strobe; test. |
| Props | Are they safe, lightweight and easy to clear? | Inspect; ban projectiles; rehearse handling. |
| Contestants | Is participation voluntary and comfortable? | Consent; pass rule; liaison. |
| Audience | Can people opt out or step out? | Quiet space; clear exits; no pressure. |
| Medical | Is there a first-aid plan? | Know the school process; have water. |
| Emergency | Is there an evacuation plan? | Know exits; brief the team. |
Technical failure
| Failure | Host response | Team response |
|---|---|---|
| Microphone dies | Project; move closer to the audience. | Swap battery or microphone. |
| Feedback | Step away from the speaker; lower volume. | Adjust the mixer. |
| Screen fails | Use printed questions. | Switch to the backup cards. |
| Timer fails | Use a phone or a countdown from the audience. | Backup timer. |
| Music fails | Continue without it; use a countdown. | Check the cue. |
| Lights fail | Pause; use natural light or a torch. | Follow the safety plan. |
Content failure
Sometimes the problem is the question, not the technology. The host needs a calm way to correct the record.
| Problem | Response |
|---|---|
| Wrong answer key | “We need to check that. The correct answer is ... . We'll adjust the score.” |
| Ambiguous question | “That question had two possible answers. We'll accept both and move on.” |
| Offensive question | Stop; apologise; remove the question; follow school policy. |
| Inaccurate fact | Correct it briefly; do not argue with the contestant. |
| A question too hard | Offer a hint or a pass; do not mock. |
| A question too easy | Move on; do not over-celebrate. |
Contestant distress
| Sign | Response |
|---|---|
| Freezing | “Take your time. Would you like a hint or a pass?” |
| Shaking or tearful | Pause; offer a break; ask quietly if they want to stop. |
| Angry | Stay calm; lower your voice; offer a pause. |
| Wanting to stop | “Of course. Thank you for playing.” Move on. |
| A disclosure | Respond privately; do not use it as content. |
| A medical need | Stop the show; follow the first-aid process. |
Audience behaviour
- Agree on a quiet signal and practise it.
- Do not encourage booing or jeering.
- Intervene early if a contestant is being mocked.
- Keep exits clear.
- Offer a quiet space for anyone who needs it.
- Stop the show if the room becomes unsafe.
The stop plan
Everyone on the team should know how to stop the show. A stop plan is a short set of instructions.
- The host says: “We're going to pause for a moment.”
- The sound operator cuts the music and lowers the microphone.
- The liaison attends to the contestant or audience member.
- The stage team clears the area if needed.
- The host waits for a signal before resuming.
- If the show cannot continue, the host closes politely.
Emergency
| Emergency | Action |
|---|---|
| Fire alarm | Stop; follow the school evacuation plan; leave equipment. |
| Medical emergency | Stop; call for first aid; clear the area. |
| Severe weather | Follow the school's shelter plan. |
| Unsafe behaviour | Stop; remove the risk; follow school policy. |
| Power failure | Pause; use natural light; wait for instructions. |
| Lost child | Stop; alert staff; follow the school process. |
Contingency cards
Write short cards for the host and the team. Each card should name the problem and the first three actions.
| Card | First actions |
|---|---|
| Microphone fails | Project; signal sound; continue. |
| Contestant stops | Thank them; offer a seat; continue. |
| Wrong answer key | Pause; check; correct; adjust score. |
| Audience too loud | Stop; signal; lower voice; reset. |
| Show overruns | Cut a round; protect the close. |
| Emergency | Stop; follow school plan. |
Activity: failure rehearsal
- Write three things that could go wrong.
- Assign one person to each failure.
- Rehearse the first thirty seconds of the response.
- Run the show and introduce one failure without warning.
- Debrief: what worked and what stalled?
- Update the contingency card.
Calm is contagious. If the host stays steady, the audience and the team will follow.
Common errors
- No stop plan. Everyone freezes.
- No backup questions. A wrong key derails the round.
- Ignoring distress. A contestant is harmed.
- Encouraging booing. The room becomes hostile.
- Blocked exits. An emergency becomes dangerous.
- No debrief. The same failure repeats.
Next, study designing a classroom game show to bring the unit together. The teacher notes offer planning and differentiation advice.