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Mr. Heneghan • Secondary English & Lit
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Questions and Answers

Year 9 Power of Speech • Game Show • Questions

Questions are the engine of a quiz-style game. A good question is clear the first time, has one defensible answer and creates a moment of suspense. A bad question stalls the show, confuses the audience or embarrasses a contestant.

What makes a good question

QualityTestExample
ClearCan it be understood in one hearing?“Which planet is closest to the Sun?”
SpecificDoes it have one answer?“In which year did the Berlin Wall fall?”
AccurateIs the answer factually correct?Check a reliable source.
AppropriateIs it suitable for the audience?No private or distressing content.
AnswerableCould a reasonable person know it?Not dependent on obscure trivia.
InterestingDoes it create a small surprise?A fact that rewards curiosity.

Writing for the ear

A question is heard once. Unlike a written quiz, the contestant cannot reread it. Use short sentences, familiar words and a natural rhythm. Put the key detail at the end so it lands.

Hard to hearEasy to hear
“Which of the following Australian marsupials, often associated with eucalyptus forests and depicted on the reverse of a coin, is ...?”“Which Australian animal eats eucalyptus leaves?”
“In the context of the periodic table, what is the atomic number of the element with the symbol Fe?”“What is the atomic number of iron?”
“Name the Shakespeare play in which the character of Prospero appears.”“In which Shakespeare play does Prospero appear?”

Ambiguity

An ambiguous question has more than one defensible answer. The host then has to judge, and the show slows down. Test every question by asking: “Could a reasonable person answer this a different way?”

AmbiguousClearer
“What is the largest state in Australia?”“Which Australian state has the largest land area?”
“Who wrote Hamlet?”Clear as written, but spell the name for the answer key.
“What is the capital of Australia?”Clear; ensure the contestant does not say “Sydney”.
“What year did the war end?”“In which year did the Second World War end in Europe?”
“What is the fastest animal?”“Which animal is the fastest on land?”

Some ambiguity is deliberate, as in a guessing game. If the format allows multiple answers, the rules must say so.

Difficulty

Sort questions into easy, medium and hard. A good show mixes them so that early rounds build confidence and later rounds create tension.

LevelWho can answerUse
EasyMost of the audience.Warm-up; build momentum.
MediumInterested students.Main rounds; create separation.
HardFew students.Final round; comeback.
ImpossibleNobody.Avoid; it feels unfair.

A question should be hard because it requires knowledge, not because it is trickily worded. Trick questions make the host look clever and the contestant look foolish.

Answer keys

Write the answer key before the show. Include accepted alternatives, spelling and pronunciation notes, and a ruling for a close answer.

QuestionAnswerAcceptDo not accept
Which planet is closest to the Sun?Mercury“Mercury”“Venus”, “the Sun”
Who wrote Pride and Prejudice?Jane Austen“Austen”, “Jane Austen”“Charlotte Brontë”
What is the chemical symbol for gold?Au“Au”, “A-U”“Ag”, “Go”
How many players are on a soccer team on the field?11“Eleven”, “11”“10”, “12”

Categories

Categories help the audience anticipate and help the host vary the show. Keep them broad enough to be fair and specific enough to be interesting.

Tie-breaks

A tie-break should be quick, clear and fair. It should not introduce a completely different skill from the rest of the show.

Tie-breakFairnessWatch for
One final questionSimple and fast.The question must be unambiguous.
Closest answer to a numberEngaging.Explain the rule clearly.
Sudden-death roundDramatic.Can take too long.
Team consultationCollaborative.One person may dominate.
Shared winGenerous.Some audiences expect one winner.

Testing questions

  1. Read each question aloud to a partner.
  2. Ask them to repeat it back.
  3. Check the answer against a reliable source.
  4. Look for a second defensible answer.
  5. Mark the difficulty.
  6. Cut or rewrite any question that fails.

A question is only as good as its answer key. Decide what counts before the show, not in the moment.

Activity: question clinic

  1. Bring five questions.
  2. Swap with a partner.
  3. Mark each question clear, ambiguous or unfair.
  4. Rewrite one ambiguous question.
  5. Write the answer key for the revised set.
  6. Test the set in a short round.

Common errors

Next, study contestant care to protect the people who play. The audience energy page builds the atmosphere.