Microphone and Studio
A classroom game show does not need a television studio, but it does need basic technical care. A microphone that squeals, a cable that trips a contestant or a set that hides the host can ruin a good show. This page covers the essentials.
Microphone basics
| Type | Best for | Watch for |
|---|---|---|
| Handheld | Host moving around the stage. | Handling noise; inconsistent distance. |
| Clip-on | Host with free hands. | Clothing rustle; battery life. |
| Headset | Physical segments. | Fit and comfort. |
| Desk stand | Fixed host position. | Limited movement. |
| Floor stand | Contestant answers. | Trip hazard; height. |
| No microphone | Small, quiet room. | Projection and breath support. |
Holding a microphone
- Hold the microphone a hand's width from your mouth.
- Speak across the top, not directly into it.
- Keep your hand away from the grille.
- Do not tap or blow on the microphone.
- Keep the cable clear of your feet.
- Turn the microphone off when you are not using it.
Feedback
Feedback is a high-pitched squeal caused by sound from the speaker re-entering the microphone. It is unpleasant and avoidable.
| Cause | Fix |
|---|---|
| Microphone too close to a speaker | Move away from the speaker. |
| Volume too high | Lower the gain or the speaker volume. |
| Microphone pointed at the speaker | Angle the microphone away. |
| Hands cupping the grille | Hold the body, not the head. |
| Too many open microphones | Mute the unused ones. |
| Standing in front of the speaker | Move to the side. |
Sound check
- Turn the system on in the correct order.
- Set the volume low.
- Speak at performance volume.
- Ask a listener at the back to confirm.
- Test the highest and lowest speaking volumes.
- Check every microphone and battery.
- Label the settings so they can be restored.
Staging
The set should make the show easy to follow. The audience needs to see the host, the contestants and the score. The contestants need to see the host and the judge. The stage needs clear routes for entrances and exits.
| Position | Purpose | Watch for |
|---|---|---|
| Host mark | Anchor for the show. | Blocking the scoreboard. |
| Contestant seats | Comfortable and visible. | Hiding faces or microphones. |
| Judge table | Close enough to consult. | Distracting the audience. |
| Scoreboard | Visible to the room. | Too small or too high. |
| Prop table | Easy access. | Clutter and trip hazards. |
| Exit route | Safe and clear. | Cables or furniture in the way. |
Lighting
You do not need stage lighting, but the audience must see faces. Avoid backlighting from a window, which silhouettes the host. If the room is dim, add a lamp or move the show to a brighter space.
- Light the faces, not the backdrop.
- Avoid a bright window behind the host.
- Check that the scoreboard is readable.
- Do not shine a light into the audience's eyes.
- Have a backup if a light fails.
Cables and safety
| Hazard | Fix |
|---|---|
| Cable across a walkway | Tape it down or route it around. |
| Loose prop | Clear it before the round. |
| Unstable chair | Test it; replace it. |
| Hot light | Keep fabric and paper away. |
| Water near equipment | Use a lidded bottle away from cables. |
| Crowded stage | Mark positions; rehearse entrances. |
Backups
- Spare batteries for every microphone.
- A spare microphone or a projection plan.
- Printed question cards in case the screen fails.
- A written score sheet in case the display fails.
- A phone timer in case the main timer fails.
- A torch in case the room lights fail.
Working with a sound operator
Agree on cues before the show. The host should not have to ask for a volume change mid-sentence.
| Cue | Meaning |
|---|---|
| Hand flat, palm down | Lower the volume. |
| Hand up | Raise the volume. |
| Tap the microphone | Check the microphone is live. |
| Circle with finger | Start the music. |
| Flat hand across throat | Cut the sound. |
| Point to the speaker | Feedback problem. |
Activity: technical rehearsal
- Set up the stage and the sound system.
- Run a sound check with every microphone.
- Practise one feedback fix.
- Walk the entrances and exits.
- Run one round with all cues.
- List three things that could fail and plan a backup.
The audience should notice the show, not the technology. Good technical work is invisible.
Common errors
- Testing the microphone by blowing on it. It sounds bad and can damage the capsule.
- Cupping the microphone. It causes feedback.
- No sound check. The first minute is lost.
- Cables across the stage. A trip hazard.
- No backups. A dead battery stops the show.
- Hiding behind the set. The audience cannot see.
Next, study pacing and timing to keep the show moving. The contingency and safety page plans for the unexpected.