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LESSPLAN
Mr. Heneghan • Secondary English & Lit
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Narrative Structure

Year 9 HEAP • Graphic Novel • Narrative

A short comic needs a shape. The reader should want to turn the page, understand what is at stake and feel that the ending has changed something. Structure is how the images, gaps and page turns are arranged to make that happen.

Premise and dramatic question

PremiseDramatic questionWhy it works
A girl finds a letter addressed to her future self.Will she open it, and what will it change?Creates a decision and a consequence.
A boy volunteers at a shelter for one night.Can he help without making things worse?Creates conflict between intention and effect.
A class plants a garden on a rubbish tip.Will the garden survive the first term?Creates a concrete goal and an obstacle.
A grandmother loses her memory.What remains of a person when memory goes?Creates an emotional and philosophical question.

A short-comic beat sheet

BeatJobPage
Opening imageEstablish the world and mood.1
Inciting incidentSomething changes or a problem appears.1-2
First decisionThe protagonist chooses to act.2
ComplicationThe first attempt fails or reveals a new obstacle.3
Turning pointA revelation or choice changes the direction.4
ClimaxThe protagonist faces the central conflict.5-6
ResolutionThe world or the character has changed.7
Final imageReturns to the opening image with a difference.8

Turning points

A turning point is not just a plot event. It changes what the protagonist wants, knows or is willing to do. In a comic, the turn often lands on a page turn or a large panel.

Endings

EndingWhat it doesRisk
ClosedAnswers the dramatic question.Can feel too neat.
OpenLeaves the question unresolved.Can feel unsatisfying if the setup promised an answer.
CircularReturns to the opening image with a changed meaning.Can feel static if nothing has changed.
TwistReveals a new interpretation of earlier events.Can cheat if the clues were not there.
QuietEnds on a small, ordinary moment.Can feel anticlimactic if the stakes were high.

Worked example: an eight-page structure

PageBeatVisual idea
1A boy waits at a bus stop in the rain.Wide panel, small figure, grey palette.
2He finds a note in his pocket that he did not put there.Close-up of the note; the rain stops.
3He decides to follow the address on the note.Montage of streets, each panel narrower.
4He arrives at a house that is boarded up.Splash page; the house fills the frame.
5He meets an old neighbour who recognises the handwriting.Two-shot, warm light, faces close.
6The neighbour reveals who wrote the note.Close-up of the neighbour; background falls into shadow.
7The boy decides what to do with the note.Wordless panel; his hand holds the note over a bin.
8He walks home in the rain, but the palette is warmer.Wide panel, same composition as page 1, different colour.

Pacing

Pacing toolHow it works
Panel sizeLarge panels slow the reader; small panels speed them up.
Gutter widthWide gutters create pauses; narrow gutters create flow.
Text densityMore text slows the page; less text lets the image breathe.
Page turnsCreate suspense or surprise.
RepetitionCreates rhythm and expectation.
SilenceCreates weight and reflection.

Story planner

FieldYour plan
Premise
Dramatic question
Protagonist and want
Obstacle
Turning point
Ending
Opening image
Final image

Common errors

Next, put the skills together in analysing a page.