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LESSPLAN
Mr. Heneghan • Secondary English & Lit
← Graphic Novel packet

Character Design and Expression

Year 9 HEAP • Graphic Novel • Character

A character is designed before they speak. Silhouette, costume, posture and expression tell the reader how to read a figure, what they want and how they have changed. Good design is recognisable at a glance and revealing on a second look.

Silhouette

If a character is recognisable only by their outline, the design is doing its job. Silhouette can communicate age, role, mood and even allegiance.

SilhouettePossible reading
Tall and narrowFormal, isolated, watchful.
Wide and lowGrounded, sturdy, immovable.
RoundedApproachable, soft, vulnerable.
AngularSharp, dangerous, unpredictable.
AsymmetricalUnsettled, divided, unconventional.
Layered or bulkyProtected, concealed, powerful.

Costume

Costume choiceWhat it can suggestQuestion
School uniformBelonging, conformity, youth.Is it worn neatly, altered or incomplete?
Work clothesRole, class, practicality.Are they clean, worn or protective?
Formal wearAuthority, ceremony, restraint.Does it fit, and does the wearer look comfortable?
Layered clothingConcealment, preparedness, insecurity.What is hidden underneath?
Bright coloursConfidence, visibility, resistance.Does the character stand out from the palette?
Muted coloursBlending in, grief, restraint.Is the character trying not to be seen?

Posture and gesture

PosturePossible reading
Shoulders back, chin upConfidence or defiance.
Shoulders hunchedProtection, shame or cold.
Arms crossedClosedness or self-protection.
Hands openWelcome, honesty or surrender.
Leaning forwardInterest, pressure or aggression.
Leaning backDistance, ease or dismissal.
Weight on one legRelaxation or imbalance.

Facial expression

Comics simplify faces so that expression can be read quickly. A few lines can change a neutral face into surprise, fear, anger or grief. The reader fills in the rest.

FeatureWhat can change
EyebrowsAngle, height and distance from the eyes.
EyesSize, direction, lids and highlight.
MouthCurve, openness and tension.
JawClenched, slack or set.
Sweat or tearsStress, grief or effort.
Blush or pallorEmbarrassment, illness or fear.

Consistency and change

A character needs enough consistency to be recognisable and enough change to show development. A haircut, a new jacket, a scar or a change in posture can mark a turning point without a caption.

Worked example: designing a school captain

ElementDesignEffect
SilhouetteTall, straight, narrow shouldersFormal and controlled.
CostumeImmaculate uniform, badge centredBelonging and ambition.
PostureShoulders back, hands clasped in frontComposure and restraint.
ExpressionSmall, practised smilePoliteness that may be a mask.
ChangeBy the end, sleeves rolled up and badge removedShift from performance to honesty.

Representation and ethics

Character sheet

FieldYour design
Name and role
Silhouette
Costume
Posture
Three expressions
One feature that changes
What the design avoids stereotyping

Common errors

Next, examine how word and image share the work of storytelling.