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LESSPLAN
Mr. Heneghan • Secondary English & Lit
← Game Show packet

Outcomes and Skills

Year 9 Power of Speech • Game Show • Outcomes

A game show looks effortless when it is well made. Behind the jokes and the buzzer are clear rules, careful questions, a host who can read a room and a team that knows its roles. This page sets out what students learn to do.

Unit outcomes

The skills ladder

SkillWhat it looks likeHow to build it
Host presenceWarm, audible, in control without dominating.Sixty-second openings; eye contact; deliberate pause.
Format designA simple game with clear rounds and a satisfying end.One-page format sheet; paper test.
Rule writingFive rules the audience can remember.Explain the game in thirty seconds.
Question writingOne clear answer; appropriate difficulty.Write, test and sort twenty questions.
Contestant careVoluntary, dignified and safe participation.Consent script; pass rule; care checklist.
Audience energyLively without pressure.Warm-up, call-and-response, applause cues.
Team rolesClear responsibilities and handovers.Role chart; rotation; run sheet.
Technical craftMicrophone, set and sound work.Sound check; floor plan; cue practice.
PacingThe show moves and breathes.Timed run; segment clock.
ContingencyThe show survives a mistake.Backup questions; reset script; stop plan.

I can statements

Success criteria for a game show

ElementA strong showA weaker show
OriginalityAn original format, not a copy of a commercial show.A thin imitation of a known program.
ClarityThe audience understands the rules immediately.The host explains for three minutes.
FairnessEvery contestant has a reasonable chance.Questions or tasks favour one person.
HostWarm, audible and in control.Rushed, quiet or overbearing.
QuestionsAccurate, unambiguous and well paced.Two possible answers; wrong key.
Contestant careVoluntary, dignified and safe.Pressure, mockery or surprise.
AudienceInvolved without being coerced.Forced cheering or singling out.
TeamworkRoles clear; handovers smooth.One person runs everything.
PacingRounds move; the show ends on time.Long pauses; overrun.
ContingencyMistakes are handled calmly.A wrong answer derails the show.

Key terms

TermWorking definition
FormatThe overall structure of the game, including rounds and scoring.
RoundA distinct stage of the game with its own rules.
Run sheetA timed list of what happens and who does it.
ContestantA person taking part in the game.
HostThe person who welcomes, explains, guides and paces the show.
Co-hostA second host who shares segments or supports the lead.
JudgeThe person who decides whether an answer is correct or acceptable.
ScorekeeperThe person who records and displays the score.
TimekeeperThe person who manages segment and answer time.
Run-throughA rehearsal of the whole show without an audience.
ResetA short routine that returns the room to quiet and readiness.
ContingencyA plan for what to do if something goes wrong.

Knowledge and skills

Knowledge

  • Hosting and presence.
  • Format and rules.
  • Question design.
  • Contestant care.
  • Audience energy.
  • Production roles.

Skills

  • Clear speaking.
  • Pacing and pause.
  • Improvisation within a plan.
  • Microphone technique.
  • Team coordination.
  • Calm recovery.

Next, read game shows as speaking practice for the conceptual foundation. The hosting and presence page begins the practical work.