Outcomes and Skills
Year 9 Power of Speech • Game Show • Outcomes
A game show looks effortless when it is well made. Behind the jokes and the buzzer are clear rules, careful questions, a host who can read a room and a team that knows its roles. This page sets out what students learn to do.
Unit outcomes
- Explain how a game show uses spoken language to create suspense, clarity and fun.
- Host a short segment with a clear voice, warm presence and steady pace.
- Design an original format with rules that are simple, fair and repeatable.
- Write questions and answers that are accurate, unambiguous and appropriately difficult.
- Care for contestants so that participation is safe, voluntary and dignified.
- Build and read audience energy without pressuring people to perform.
- Share production roles, including host, co-host, judge, scorekeeper, timekeeper and sound.
- Use a microphone and a simple set with confidence and care.
- Pace a show and plan for delays, mistakes and technical failure.
- Review a show and make one specific improvement.
The skills ladder
| Skill | What it looks like | How to build it |
| Host presence | Warm, audible, in control without dominating. | Sixty-second openings; eye contact; deliberate pause. |
| Format design | A simple game with clear rounds and a satisfying end. | One-page format sheet; paper test. |
| Rule writing | Five rules the audience can remember. | Explain the game in thirty seconds. |
| Question writing | One clear answer; appropriate difficulty. | Write, test and sort twenty questions. |
| Contestant care | Voluntary, dignified and safe participation. | Consent script; pass rule; care checklist. |
| Audience energy | Lively without pressure. | Warm-up, call-and-response, applause cues. |
| Team roles | Clear responsibilities and handovers. | Role chart; rotation; run sheet. |
| Technical craft | Microphone, set and sound work. | Sound check; floor plan; cue practice. |
| Pacing | The show moves and breathes. | Timed run; segment clock. |
| Contingency | The show survives a mistake. | Backup questions; reset script; stop plan. |
I can statements
- I can explain the host's job in a game show.
- I can welcome an audience and explain a format in thirty seconds.
- I can design an original game with simple, fair rules.
- I can write a question with one clear answer.
- I can check a question for accuracy and ambiguity.
- I can explain how a contestant can pass or stop.
- I can build audience energy without pressuring anyone.
- I can name my production role and explain it to the team.
- I can use a microphone without feedback or popping.
- I can keep a segment to time.
- I can recover from a wrong answer or a technical failure.
- I can review a show and name one specific improvement.
Success criteria for a game show
| Element | A strong show | A weaker show |
| Originality | An original format, not a copy of a commercial show. | A thin imitation of a known program. |
| Clarity | The audience understands the rules immediately. | The host explains for three minutes. |
| Fairness | Every contestant has a reasonable chance. | Questions or tasks favour one person. |
| Host | Warm, audible and in control. | Rushed, quiet or overbearing. |
| Questions | Accurate, unambiguous and well paced. | Two possible answers; wrong key. |
| Contestant care | Voluntary, dignified and safe. | Pressure, mockery or surprise. |
| Audience | Involved without being coerced. | Forced cheering or singling out. |
| Teamwork | Roles clear; handovers smooth. | One person runs everything. |
| Pacing | Rounds move; the show ends on time. | Long pauses; overrun. |
| Contingency | Mistakes are handled calmly. | A wrong answer derails the show. |
Key terms
| Term | Working definition |
| Format | The overall structure of the game, including rounds and scoring. |
| Round | A distinct stage of the game with its own rules. |
| Run sheet | A timed list of what happens and who does it. |
| Contestant | A person taking part in the game. |
| Host | The person who welcomes, explains, guides and paces the show. |
| Co-host | A second host who shares segments or supports the lead. |
| Judge | The person who decides whether an answer is correct or acceptable. |
| Scorekeeper | The person who records and displays the score. |
| Timekeeper | The person who manages segment and answer time. |
| Run-through | A rehearsal of the whole show without an audience. |
| Reset | A short routine that returns the room to quiet and readiness. |
| Contingency | A plan for what to do if something goes wrong. |
Knowledge and skills
Knowledge
- Hosting and presence.
- Format and rules.
- Question design.
- Contestant care.
- Audience energy.
- Production roles.
Skills
- Clear speaking.
- Pacing and pause.
- Improvisation within a plan.
- Microphone technique.
- Team coordination.
- Calm recovery.
Next, read game shows as speaking practice for the conceptual foundation. The hosting and presence page begins the practical work.