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LESSPLAN
Mr. Heneghan • Secondary English & Lit
← Game Show packet

Hosting and Presence

Year 9 Power of Speech • Game Show • Hosting

The host is the audience's guide. They set the tone, explain the rules, keep the pace and make the room feel welcome. This page breaks the host's job into practical choices a student can rehearse.

The three-beat opening

BeatPurposeExample
WelcomeName the show and greet the room.“Welcome to Three of a Kind.”
ExplainGive the audience the rules in one breath.“Three contestants, three rounds, one winner.”
InviteBring the room into the show.“Let's meet our first contestant.”

These are original teaching examples. The show title is invented for this packet.

Keep the opening under sixty seconds. The audience should understand the game before the first question.

Voice

ElementHost choiceWatch for
VolumeProject to the back row.Shouting into the microphone.
PaceSlower for rules; quicker for banter.Rushing the reveal.
PitchVary to mark questions and reveals.Rising endings on statements.
PauseHold before the answer.Filling every silence.
WarmthSmile with the voice.Sounding patronising.
ClarityArticulate names and numbers.Mumbling the question.

Stance and presence

Stand where the audience can see you and where you can see both the contestant and the room. Keep your weight balanced, your hands visible and your notes low. Move with purpose: a step towards a contestant creates intimacy; a step back opens the stage for a reveal.

Eye contact

MomentWhere to lookWhy
WelcomeThe whole room.Invites everyone in.
RulesThe audience, then the contestants.Ensures both groups understand.
QuestionThe contestant.Focuses attention.
RevealThe contestant, then the room.Shares the moment.
ConsolationThe contestant.Preserves dignity.
CloseThe whole room.Ends the show together.

Pace and suspense

The host controls time. A question asked too quickly feels like a race; a reveal held too long feels like a stall. Rehearse the beats until they feel natural.

MomentPacePause
WelcomeWarm and steady.After the show title.
RulesMeasured.Between each rule.
QuestionClear and even.After the question.
Contestant answersDo not interrupt.Let them finish.
RevealSlow.One beat before the answer.
ScoreBrisk.After the number.
CloseWarm and slow.After the winner is named.

Warmth

Warmth is not a fixed smile. It is the host's attention to the people in the room: learning names, noticing effort, thanking contestants and making a wrong answer feel safe.

Warm moveExample
Use the contestant's name.“Over to you, Maya.”
Thank them for playing.“Thanks for that answer.”
Normalise difficulty.“That one was tricky.”
Celebrate effort.“Good thinking.”
Offer a pass.“Would you like to pass?”
Include the audience.“What did everyone else think?”

Recovery

Live shows go wrong. A question is misread, a buzzer fails, a contestant freezes. The host's recovery sets the tone for everyone else.

ProblemHost response
Misread question“Let me say that again, clearly.”
Wrong answer key“We need to check that. Give us a moment.”
Contestant freezes“Take your time. Would you like a hint or a pass?”
Technical failure“While we fix that, let's ...”
Audience noisePause; lower your voice; wait.
OverrunCut a round; tell the audience what is happening.

Host script template

SectionYour words
Welcome 
Show title 
Rules in one breath 
Contestant introduction 
First question 
Reveal phrase 
Consolation phrase 
Close 

Activity: host a minute

  1. Write a sixty-second opening for an original show.
  2. Include the welcome, the rules and the first contestant.
  3. Rehearse it with a timer.
  4. Perform it to a small group.
  5. Ask for one specific response about warmth and one about clarity.
  6. Repeat with one change.

The host's job is to make everyone else look good. The show is the star, not the host.

Common errors

Next, study format and rules to design the game the host will run. The questions and answers page builds the content.