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LESSPLAN
Mr. Heneghan • Secondary English & Lit
← Game Show packet

Five-Week Plan

Year 9 Power of Speech • Game Show • Planning

This sequence teaches the speaking craft behind a game show: hosting, format, questions, contestant care and the production roles that make a live event run. It ends with an original classroom game show designed and performed by students.

The shape of the unit

WeekFocusCore movesFormative evidence
1The speaking craftStudy hosting and presence; try a short host segment.A 60-second host opening.
2Format and rulesDesign an original format; write simple, fair rules.A one-page format sheet.
3Questions and contestant careWrite accurate questions; build a consent and care plan.A question set and a care checklist.
4Energy, roles and technical craftBuild audience energy; share roles; use a microphone and set.A role chart and a technical run.
5Pacing, contingency and the showPlan timing and backups; run the show; review.A run sheet, a live show and a reflection.

A typical lesson

TimeRoutinePurpose
5 minutesVoice and presence warm-up.Prepare the instrument.
10 minutesWatch or read a short host segment and name what worked.Notice before naming.
10 minutesTeach one hosting or production skill.Make the craft visible.
15 minutesApply it in pairs or small groups.Move from theory to use.
10 minutesPerform a short segment and receive one specific response.Test whether it landed.
5 minutesReflect and record one change.Make improvement deliberate.

Week by week

Week 1: The speaking craft of the game show

Begin with the host's job: welcome the room, explain the format, keep the pace, manage the contestant and build suspense. Students try a sixty-second opening with a welcome, a rule and a question. The emphasis is on warmth and clarity, not imitation.

Week 2: Format and rules

Students design an original format. It might be a quiz, a guessing game, a challenge, a panel or a physical task. The format must be simple enough to explain in thirty seconds, fair enough for every contestant and repeatable across rounds. Students write the rules and test them with a paper run.

Week 3: Questions and contestant care

Students write questions with one clear answer, check them for accuracy and ambiguity, and sort them by difficulty. They also build a care plan: how contestants are chosen, how consent is obtained, how a contestant can pass, how mistakes are handled and how the show avoids humiliation.

Week 4: Energy, roles and technical craft

Students learn to read and lift audience energy without pressuring people. They rotate through production roles, practise microphone technique and set up a simple staging plan. The aim is a show that feels lively but controlled.

Week 5: Pacing, contingency and the show

Students build a run sheet, rehearse transitions and plan for delays, wrong answers, technical failure and a contestant who wants to stop. They perform an original classroom game show for a small audience, then review it against the success criteria.

Materials

What students produce

ProductPurposeKeep it manageable
Host openingPractises welcome, rules and presence.60 seconds.
Format sheetDefines the game and its rounds.One page.
Rules cardExplains the format clearly.Five rules maximum.
Question setSupplies accurate, fair content.Twenty questions.
Answer keyKeeps judging consistent.One page.
Contestant care planProtects dignity and consent.One page.
Audience energy planBuilds atmosphere without pressure.Three strategies.
Role chartClarifies who does what.One page.
Technical checklistPrevents avoidable failures.Ten items.
Run sheetKeeps the show on time.One page.
Live showIntegrates the skills.10–15 minutes.
ReviewMakes learning visible.100–200 words.

The host serves the room. A good game show is not a performance by one person; it is an experience the audience and contestants create together.

Routines that save time

Common planning errors

Next, read outcomes and skills to see what the unit builds towards. The game shows as speaking practice page begins the conceptual work.