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LESSPLAN
Mr. Heneghan • Secondary English & Lit
← Game Show packet

Designing a Classroom Game Show

Year 9 Power of Speech • Game Show • Workshop

This workshop brings the unit together. It moves from a concept to a live ten- to fifteen-minute show designed and run by students. The aim is an original format that is clear, fair, safe and fun.

The workshop at a glance

StageTimeOutput
1. Concept10 minutesA show title and a feeling.
2. Format15 minutesRounds, scoring and a run time.
3. Rules10 minutesFive rules and a pass rule.
4. Questions20 minutesTwenty tested questions and an answer key.
5. Care plan10 minutesConsent, access and stop plan.
6. Roles10 minutesA role chart and a run sheet.
7. Technical plan10 minutesStaging, sound and backups.
8. Rehearse20 minutesA timed run-through.
9. Show15 minutesA live classroom game show.
10. Review10 minutesA written review.

Step 1: Concept

Choose a title and a feeling. The title should be original and easy to say. The feeling should guide every later choice.

TitleFeelingFormat idea
Three of a KindWarm and playful.Contestants choose one of three categories.
The Last DetailCurious and tense.Clues narrow to one answer.
HandoverFast and collaborative.Teams pass a question down a line.
Small HoursQuiet and atmospheric.Questions build a story across rounds.
Double BackSurprising.Answers can be revised for double points.

These are original teaching examples; the titles are invented for this packet.

Step 2: Format

Design three to five rounds. Each round needs a job, a duration and a clear scoring rule.

RoundJobDurationScoring
1. Warm-upBuild confidence.3 minutes.1 point.
2. Category choiceGive control.3 minutes.1 point.
3. DoubleCreate a comeback.3 minutes.2 points.
4. FinalDecide the winner.2 minutes.3 points.

Step 3: Rules

Write five rules and a pass rule. Test them by explaining the game to someone in thirty seconds.

Model rules: “Three contestants. Four rounds. A correct answer is worth the round value. You can pass at any time and stay in the game. The highest score wins. If there is a tie, we ask one final question.”

This is an original teaching example.

Step 4: Questions

Write twenty questions, sorted by difficulty. Check each one for accuracy and ambiguity. Write the answer key before the show.

RoundEasyMediumHard
1531
2242
3133
4024

Step 5: Care plan

ElementYour notes
How contestants are chosen 
Consent script 
Pass rule 
Stop signal 
Access needs 
Quiet space 
Recording and photos 
Support person 

Step 6: Roles

RolePersonBackup
Host  
Co-host  
Judge  
Scorekeeper  
Timekeeper  
Sound  
Stage  
Contestant liaison  

Step 7: Technical plan

Step 8: Rehearse

  1. Run the opening and rules twice.
  2. Run one complete round with all cues.
  3. Rehearse a contestant pass and a wrong answer.
  4. Rehearse a technical failure.
  5. Run the whole show with a timer.
  6. Cut or add one segment based on the time.

Step 9: The show

PhaseHost actionTeam action
WelcomeGreet the room; name the show.Sound cue; audience settled.
RulesExplain in thirty seconds.Co-host demonstrates.
ContestantsIntroduce; confirm consent.Liaison seats them.
RoundsAsk, wait, reveal, score.Judge and scorekeeper ready.
FinalBuild tension; reveal winner.Scoreboard updated.
CloseThank everyone equally.Stage clear; music out.

Step 10: Review

Write 100–200 words:

Show planner

ElementYour notes
Title 
Feeling 
Contestants 
Rounds 
Rules 
Pass rule 
Questions 
Answer key 
Care plan 
Roles 
Run sheet 
Backups 

A good show is designed, not improvised. The best spontaneous moments happen inside a strong structure.

Common errors

Next, read the teacher notes for planning and differentiation. The sources and provenance page records what is original and what is excluded.