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LESSPLAN
Mr. Heneghan • Secondary English & Lit
← Game Show packet

Contingency and Safety

Year 9 Power of Speech • Game Show • Safety

A live show is unpredictable. A question is misread, a microphone dies, a contestant freezes, the audience gets too loud. Contingency planning is not pessimism; it is what lets the host stay calm and the show stay safe.

Start with a risk check

AreaQuestionControl
SpaceAre there trip hazards, blocked exits or unstable furniture?Clear routes; tape cables; test chairs.
SoundIs the volume safe and intelligible?Sound check; limit volume; offer ear defenders.
LightingCan everyone see without glare?Light faces; avoid strobe; test.
PropsAre they safe, lightweight and easy to clear?Inspect; ban projectiles; rehearse handling.
ContestantsIs participation voluntary and comfortable?Consent; pass rule; liaison.
AudienceCan people opt out or step out?Quiet space; clear exits; no pressure.
MedicalIs there a first-aid plan?Know the school process; have water.
EmergencyIs there an evacuation plan?Know exits; brief the team.

Technical failure

FailureHost responseTeam response
Microphone diesProject; move closer to the audience.Swap battery or microphone.
FeedbackStep away from the speaker; lower volume.Adjust the mixer.
Screen failsUse printed questions.Switch to the backup cards.
Timer failsUse a phone or a countdown from the audience.Backup timer.
Music failsContinue without it; use a countdown.Check the cue.
Lights failPause; use natural light or a torch.Follow the safety plan.

Content failure

Sometimes the problem is the question, not the technology. The host needs a calm way to correct the record.

ProblemResponse
Wrong answer key“We need to check that. The correct answer is ... . We'll adjust the score.”
Ambiguous question“That question had two possible answers. We'll accept both and move on.”
Offensive questionStop; apologise; remove the question; follow school policy.
Inaccurate factCorrect it briefly; do not argue with the contestant.
A question too hardOffer a hint or a pass; do not mock.
A question too easyMove on; do not over-celebrate.

Contestant distress

SignResponse
Freezing“Take your time. Would you like a hint or a pass?”
Shaking or tearfulPause; offer a break; ask quietly if they want to stop.
AngryStay calm; lower your voice; offer a pause.
Wanting to stop“Of course. Thank you for playing.” Move on.
A disclosureRespond privately; do not use it as content.
A medical needStop the show; follow the first-aid process.

Audience behaviour

The stop plan

Everyone on the team should know how to stop the show. A stop plan is a short set of instructions.

  1. The host says: “We're going to pause for a moment.”
  2. The sound operator cuts the music and lowers the microphone.
  3. The liaison attends to the contestant or audience member.
  4. The stage team clears the area if needed.
  5. The host waits for a signal before resuming.
  6. If the show cannot continue, the host closes politely.

Emergency

EmergencyAction
Fire alarmStop; follow the school evacuation plan; leave equipment.
Medical emergencyStop; call for first aid; clear the area.
Severe weatherFollow the school's shelter plan.
Unsafe behaviourStop; remove the risk; follow school policy.
Power failurePause; use natural light; wait for instructions.
Lost childStop; alert staff; follow the school process.

Contingency cards

Write short cards for the host and the team. Each card should name the problem and the first three actions.

CardFirst actions
Microphone failsProject; signal sound; continue.
Contestant stopsThank them; offer a seat; continue.
Wrong answer keyPause; check; correct; adjust score.
Audience too loudStop; signal; lower voice; reset.
Show overrunsCut a round; protect the close.
EmergencyStop; follow school plan.

Activity: failure rehearsal

  1. Write three things that could go wrong.
  2. Assign one person to each failure.
  3. Rehearse the first thirty seconds of the response.
  4. Run the show and introduce one failure without warning.
  5. Debrief: what worked and what stalled?
  6. Update the contingency card.

Calm is contagious. If the host stays steady, the audience and the team will follow.

Common errors

Next, study designing a classroom game show to bring the unit together. The teacher notes offer planning and differentiation advice.