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Fantasy Trope Sort

Year 7 English • Fantasy Composition • Week 1 • 10-15 minutes • Pairs or small groups

Recognise the building blocks of fantasy and explain how a trope shapes a story.

Success criteria

Materials

How to play

  1. Shuffle the cards and place them face up in the middle.
  2. Groups sort each card into one of the four columns.
  3. Groups must agree on every placement. If a card fits two columns, they choose the strongest and record why.
  4. Reveal the answer key. Groups score one point for each correct primary category.
  5. Bonus point: give a clear reason for a card that could fit more than one category.
  6. Challenge: choose one trope and explain how a writer could subvert it.

Card sheet

#TropeClue
1Enchanted forestA wood where the rules of the ordinary world stop working.
2Floating islandA settlement suspended above the ground, reachable only by a narrow route.
3Underground cityA huge society built beneath the surface.
4Ruined castleAn old seat of power, now broken and partly abandoned.
5Portal gatewayA door, mirror, tunnel, or arch that leads somewhere else.
6The chosen oneA young person expected to solve a problem far bigger than they are.
7The mentorAn older figure who teaches, warns, and sometimes hides the truth.
8The tricksterA character who creates trouble through jokes, lies, or shape-shifting.
9The reluctant heroA character who refuses the call before accepting it.
10The shapeshifterA character whose loyalty or appearance cannot be trusted.
11Hero against a tyrantA ruler's power is challenged by someone with less authority.
12Sibling rivalryLoyalty and jealousy pull two family members in different directions.
13Prophecy against free willA prediction seems fixed, but a character tries to choose otherwise.
14Human against natureSurvival depends on understanding a dangerous landscape.
15Insiders against outsidersA community defines itself by who belongs and who is excluded.
16Talking animalA creature who speaks, advises, warns, or deceives.
17Enchanted swordA weapon with a history, a rule, or a cost.
18Invisibility cloakA magical object that hides the wearer but not the consequences.
19Healing springWater that restores health, often with a limit or a price.
20Cursed ringAn object that grants power while creating a binding problem.

Answer key

#Primary categoryTropeWhy it fits
1Worlds and ThresholdsEnchanted forestIt establishes a place with its own magical rules.
2Worlds and ThresholdsFloating islandIt defines where the story happens and how characters move.
3Worlds and ThresholdsUnderground cityIt is a constructed world with its own geography and society.
4Worlds and ThresholdsRuined castleIt is a place that carries the history of earlier power.
5Worlds and ThresholdsPortal gatewayIt is a threshold between one place and another.
6CharactersThe chosen oneIt describes a character's role and burden.
7CharactersThe mentorIt describes a character's function in the hero's learning.
8CharactersThe tricksterIt describes a character's behaviour and narrative role.
9CharactersThe reluctant heroIt describes a character's attitude to the quest.
10CharactersThe shapeshifterIt describes a character whose identity is unstable.
11ConflictsHero against a tyrantIt sets a protagonist against a powerful opponent.
12ConflictsSibling rivalryIt creates tension between two characters who should be close.
13ConflictsProphecy against free willIt creates tension between fate and choice.
14ConflictsHuman against natureIt sets a character against an environment.
15ConflictsInsiders against outsidersIt creates tension between a community and those outside it.
16Magic and ObjectsTalking animalIt is a magical creature with a narrative function.
17Magic and ObjectsEnchanted swordIt is a powered object with rules or a cost.
18Magic and ObjectsInvisibility cloakIt is a magical object that changes what a character can do.
19Magic and ObjectsHealing springIt is a magical place or object with a restorative power.
20Magic and ObjectsCursed ringIt is a magical object that creates a binding problem.

Challenge

Choose one trope and complete the sentence:

This trope usually ______. In my story, I will subvert it by ______.

Teacher notes

Accept reasoned alternative placements. The purpose is justification, not only the answer key.

Push students beyond naming: ask what does this trope make possible?

Watch for the assumption that fantasy must include magic. Stories such as The Third Level show that fantasy can be built from uncertainty and a threshold.

Use the results to identify which conventions need explicit teaching in Week 1.