← Fantasy unit pack

Fantasy Revision Quest

Year 7 English • Fantasy Composition • Week 5 • 25-30 minutes • Teams of three or four

Retrieve the unit's key knowledge and apply it to a final revision task.

Success criteria

Setup

Stage 1 - Genre Gate

  1. Name two conventions readers expect in a fantasy story.
  2. What does worldbuilding mean?
  3. What is a trope?
  4. Why can a story set in a real place still be fantasy?

Stage 2 - Character Forge

  1. What is a character's desire?
  2. What is an obstacle?
  3. Name two types of conflict.
  4. What job does a mentor usually do in a fantasy story?

Stage 3 - Structure Stair

  1. Name the five parts of a narrative arc.
  2. What is a catalyst?
  3. Why should tension rise across a story?
  4. What makes a resolution feel satisfying?

Stage 4 - Language Lab

  1. Rewrite this sentence to show fear instead of telling it: “Lira was scared.”
  2. Name two sensory details you could use to describe a fantasy market.
  3. What is a simile?
  4. Why might a writer use a very short sentence?

Stage 5 - Draft Door

  1. What is the difference between revising and editing?
  2. Give one way to improve a vague verb such as “went”.
  3. Why should you read your draft aloud?
  4. What should a peer check focus on?

Final boss

Choose one challenge:

Answer key

#AnswerExplanation
1Any two: magic or the supernatural; an imagined world; a quest; archetypal characters; a struggle between good and evil; a threshold or portal.Fantasy is defined by a set of conventions, not by one required element.
2Creating consistent places, rules, histories, and consequences for an imagined world.Worldbuilding makes the impossible feel believable.
3A recurring pattern, character type, setting, or situation that readers recognise.Tropes are tools; they can be used, combined, or subverted.
4The ordinary world is disrupted by a fantasy element, such as a portal, a curse, or a hidden society.Fantasy depends on a break in ordinary rules, not an invented map.
5What the character wants and is willing to act for.Desire drives the plot.
6The force, person, rule, or fear that blocks the desire.Obstacles create conflict and stakes.
7Any two: character against character, self, society, nature, or the supernatural.Conflict can be external or internal.
8Guides, teaches, warns, tests, or withholds information the hero needs.The mentor helps the hero grow, but should not solve the problem for them.
9Exposition, rising action, climax, falling action, resolution.A narrative arc shapes tension and change.
10The event that starts the main conflict and forces the character to act.Without a catalyst, the story can drift.
11Rising tension makes the outcome feel uncertain and the character's choices matter.Stakes and obstacles should increase.
12It answers the central conflict, shows how the character changed, and fits the story's rules.A happy ending is not required; coherence is.
13Example: “Lira's hand shook on the latch, and she checked the corridor twice before stepping through.”Showing uses action, body language, or sensory detail.
14Any two: smoked fish, wet wool, hot iron, bell-metal, rain on stone, spice, animal noise, crowd hum.Specific sensory detail makes a setting vivid.
15A comparison using like or as.A simile makes a comparison explicit.
16To create tension, emphasis, surprise, or a beat of silence.Sentence length controls pace.
17Revising changes ideas, structure, and clarity; editing corrects spelling, punctuation, and grammar.Revise before you edit.
18Replace it with a precise verb: walked, shuffled, stalked, crept, marched.Precise verbs carry information and tone.
19You hear repetition, awkward rhythm, missing words, and places where the meaning is unclear.The ear catches what the eye skips.
20The success criteria: genre conventions, character and conflict, structure, language features, and editing.Peer check should use evidence, not general praise.

Teacher notes

Keep the pace brisk: 30-45 seconds per question, then reveal.

Do not award points for a correct guess without a reason. The bonus is the learning.

If a team is stuck, give a clue rather than the answer.

Use the final boss to diagnose one revision move for the next lesson.

Australian spelling: organise, recognise, colour, behaviour, analyse.