← Comic Creator unit pack

Panel Sort

Year 7 English • Comic Creator • Week 1 • 20-25 minutes • Pairs

Every panel has a job. Sort these fifteen panel descriptions into five narrative jobs, then explain how one panel could do two jobs at once.

How to play

  1. Cut out the 15 cards.
  2. Sort them into five groups: establishing, reaction, action, transition, dialogue/conflict.
  3. Check your answers with the key.
  4. Choose five cards and arrange them into a sequence. Explain what happens in the gutters.

Cards

Wide shot of a city skyline at duskThe setting is shown before any character appears.
An empty bedroom with one open windowThe room is still, but something is missing.
A crowded school corridorMany people, one small figure in the middle.
Extreme close-up of wide eyesThe character has just realised something.
A hand trembling over a door handleThe body shows fear before the face does.
A silent stare between two charactersNo one speaks; the pause carries the tension.
A fist slams into a tableThe action is sudden and loud.
A character runs through a narrow alleyMovement and urgency fill the frame.
A door bursts openThe panel breaks the previous stillness.
Clock hands move from 3 to 6Time passes between one scene and the next.
Footsteps down a long corridorThe sound leads into the next location.
A character walks from the street into a shopThe panel links two spaces.
Two faces in profile, nose to noseThe composition stages a confrontation.
A speech balloon: “You knew.”The dialogue changes the relationship.
A finger points across the panelThe gesture accuses someone off-frame.

Answer key

Narrative jobCardsWhat the panel does
EstablishingCity skyline, empty bedroom, crowded corridorShows place, mood, and the character's position in the world.
ReactionWide eyes, trembling hand, silent stareShows the emotional consequence of an event.
ActionFist on table, running, door bursting openChanges the situation and creates momentum.
TransitionClock hands, footsteps, walking into a shopMoves time or space without a caption.
Dialogue/conflictFaces in profile, “You knew.”, pointing fingerReveals power, knowledge, or accusation through speech and gesture.

Extension

Choose one card from each job and put them in an order that tells a story. Then answer:

Exit ticket

Which panel job is hardest to draw without words? Explain why in two sentences.

Teacher note: the cards are designed for printing and cutting. The answer key can be withheld or displayed after the sorting stage.